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Carriers in world of warships12/5/2023 ![]() ![]() ![]() The faster you can shoot them down, the less time red surface ships have to shoot at you. ![]() It also helps some times to have fighters in reserve for late game when your CV is being attacked by planes. It takes time for the fighters to focus red planes, and any decent CV driver will get his planes away before your fighters tag them. The speshull tactic of chasing enemy planes to drop fighters doesn’t work at all. This only happens if you drop between his planes and a target he feels he MUST hit. Let’s face it, summoned fighters rarely shoot down many planes unless the red CV drives his planes right into them. Fighters are also good for keeping a low detection DD spotted for rocket attacks and (hopefully) supporting fire. If you can drop a fighter early where it can see BBs but not get killed by DD or CA AA, it helps. I’ve started using fighters more for spotting than shooting down planes. His AA is compromised and he’s probably alone. Best use may be late game protection of a low HP teammate. I’ve seen good use of fighters but lots of silly stuff. It is too much to ask (apparently) for surface ships wildly pushing F6 to look at the minimap and stay within, or go to, the green circle where your fighters are. I suggested this maybe 1 week after the rework. I think a better option would be the ability to click on a friendly ship and assign fighters to them that would escort them like a ships fighter consumable. As the CV you have to predict the friendly ships path and drop fighters accordingly. ![]()
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